The real time in seconds since the game started (Read Only).
In most cases, use Time.realtimeSinceStartupAsDouble, which offers more precision, particularly over extended periods of real-world time.
Refer to its documentation for information about both properties.
Use Time.realtimeSinceStartup with other single-precision properties that return float instead of double such as fixedTime, fixedUnscaledTime, time, timeSinceLevelLoad, and unscaledTime.