Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Tilemap.GetTransformMatrix

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Declaration

public Matrix4x4 GetTransformMatrix(Vector3Int position);

Parameters

position Position of the Tile on the Tilemap.

Returns

Matrix4x4 The transform matrix.

Description

Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap.

Refer to Scriptable Tiles and Tilemap for more information.