Version: Unity 6 Preview (6000.0)
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  • C#

Tilemap.GetObjectToInstantiate

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Declaration

public GameObject GetObjectToInstantiate(Vector3Int position);

Parameters

position The position of the Tile on the Tilemap.

Returns

GameObject Returns the GameObject to be instantiated by the Tile at the position.

Description

Gets the GameObject which will be instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap.

Refer to Scriptable Tiles and Tilemap for more information.