Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Tilemap.GetEditorPreviewTransformMatrix

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Declaration

public Matrix4x4 GetEditorPreviewTransformMatrix(Vector3Int position);

Parameters

position Position of the editor preview Tile on the Tilemap.

Returns

Matrix4x4 The transform matrix.

Description

Gets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.

Refer to Scriptable Tiles and Tilemap for more information.