Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Tilemap.GetAnimationFrameCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public int GetAnimationFrameCount(Vector3Int position);

Parameters

position Grid cell position.

Returns

int Returns the number of animation frames. Returns 0 when there is no animation for the Tile at the given position.

Description

Retrieves the number of animation frames for a Tile at the given position.

Returns 0 if there is no animation for a Tile at the given position.