Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PaintContext.destinationRenderTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RenderTexture destinationRenderTexture;

Description

(Read Only) RenderTexture that an edit operation writes to modify the data.

This RenderTexture stores the modified data represented by a PaintContext. A terrain tool will typically read from sourceRenderTexture, modify the data, and write to destinationRenderTexture. The Scatter functions (PaintContext.ScatterHeightmap or PaintContext.ScatterAlphamap) read from destinationRenderTexture to distribute the modified data back to the source Terrain tiles. destinationRenderTexture is created by PaintContext.CreateRenderTargets, with size and format matching sourceRenderTexture.

Additional resources: PaintContext, PaintContext.sourceRenderTexture.