Version: Unity 6 Preview (6000.0)
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  • C#

TerrainData.GetMaximumHeightError

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Declaration

public float[] GetMaximumHeightError();

Returns

float[] Float array of maximum height error values.

Description

Returns an array of tesselation maximum height error values per renderable terrain patch. The returned array can be modified and passed to OverrideMaximumHeightError.