Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SpeedTreeImporter.SearchAndRemapMaterials

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public bool SearchAndRemapMaterials(string materialFolderPath);

Parameters

materialFolderPath The path to search for matching materials.

Returns

bool Returns true if any materials have been remapped, otherwise false.

Description

Search the project for matching materials and use them instead of the internal materials.

Unity follows specific naming conventions when importing SpeedTree materials. This allows Unity to search for matching material assets by name.

The materialFolderPath is relative to the project folder, for example "Assets/MyModel Materials".

Throws ArgumentNullException when the path is null and ArgumentException when the file path is empty.

using UnityEditor;

public class MaterialRemapper : AssetPostprocessor { void OnPreprocessModel() { var importer = assetImporter as SpeedTreeImporter; importer.SearchAndRemapMaterials(importer.materialFolderPath); } }