Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ApplyRulesIfNotGraphicsAPIAttribute Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ApplyRulesIfNotGraphicsAPIAttribute(params GraphicsDeviceType[] graphicsDeviceTypes);

Parameters

graphicsDeviceTypes The array of graphics APIs to match to.

Description

Enable or disable shader keyword filter attributes based on the graphics API.

Unity enables filter attributes if the current build target doesn't match any of the graphicsDeviceTypes.