Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SettingsProvider.OnDeactivate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void OnDeactivate();

Description

Use this function to implement a handler for when the user clicks on another setting or when the Settings window closes.

using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

class SimpleIMGUISettingsProvider : SettingsProvider { SerializedObject m_Settings; const string k_MyCustomSettingsPath = "Assets/Editor/MyCustomSettings.asset"; public SimpleIMGUISettingsProvider(string path, SettingsScope scope = SettingsScope.User) : base(path, scope) {}

public override void OnActivate(string searchContext, VisualElement rootElement) { // Called when the user clicks on the MyCustom element in the Settings window. m_Settings = new SerializedObject(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(k_MyCustomSettingsPath)); }

public override void OnDeactivate() { // User selected another settings or closed the Settings window. m_Settings = null; }

public override void OnGUI(string searchContext) { // Use IMGUI to display UI: EditorGUILayout.PropertyField(m_Settings.FindProperty("m_Number"), new GUIContent("My Number")); EditorGUILayout.PropertyField(m_Settings.FindProperty("m_SomeString"), new GUIContent("Some string")); m_Settings.ApplyModifiedPropertiesWithoutUndo(); } }