Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

QueryEngine<T0>.ParseQuery

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ParsedQuery<TData> ParseQuery(string text, bool useFastYieldingQueryHandler);

Parameters

text The query input string.
useFastYieldingQueryHandler Set to true to get a query that yields null results for elements that don't pass the query, instead of only the elements that pass the query.

Returns

ParsedQuery<TData> ParsedQuery operation of type TData.

Description

Parses a query string into a ParsedQuery operation. This ParsedQuery operation can then be used to filter any data set of type TData.

using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_QueryEngine_ParseQuery
{
    static List<MyObjectType> s_Data;

    [MenuItem("Examples/QueryEngine/ParseQuery")]
    public static void RunExample()
    {
        // Set up the query engine
        var queryEngine = new QueryEngine<MyObjectType>();
        queryEngine.AddFilter("id", myObj => myObj.id);
        queryEngine.SetSearchDataCallback(myObj => new[] { myObj.id.ToString(), myObj.name });

        s_Data = new List<MyObjectType>()
        {
            new MyObjectType { id = 0, name = "Test 1", position = new Vector2(0, 0), active = false },
            new MyObjectType { id = 1, name = "Test 2", position = new Vector2(0, 1), active = true },
            new MyObjectType { id = 2, name = "Test 3", position = new Vector2(1, 0), active = false },
            new MyObjectType { id = 3, name = "Test 4", position = new Vector2(1.2f, 0), active = true },
        };

        // Call ParseQuery to get a query that can be applied on any data set that matches the QueryEngine's type
        var query = queryEngine.ParseQuery("id<2");

        // You can test the validity of the query, and check for any parsing errors
        if (!query.valid)
        {
            foreach (var queryError in query.errors)
            {
                Debug.LogError($"Parsing error at ${queryError.index}: {queryError.reason}.");
            }
        }

        // Use this query to filter a data set.
        var filteredData = query.Apply(s_Data).ToList();

        // FilteredData now contains only the elements that satisfy the query.
        Debug.Assert(filteredData.Count == 2, $"There should be 2 items in the filtered list but found {filteredData.Count} items.");
        Debug.Assert(filteredData.Contains(s_Data[0]), "Test 1 should be in the list as its id is < 2.");
        Debug.Assert(filteredData.Contains(s_Data[1]), "Test 2 should be in the list as its id is < 2.");
    }

    class MyObjectType
    {
        public int id { get; set; }
        public string name { get; set; } = string.Empty;
        public Vector2 position { get; set; } = Vector2.zero;
        public bool active { get; set; }

        public override string ToString()
        {
            return $"({id}, {name}, ({position.x}, {position.y}), {active})";
        }
    }
}

Declaration

public ParsedQuery<TData,TPayload> ParseQuery(string text, IQueryHandlerFactory<TData,TQueryHandler,TPayload> queryHandlerFactory);

Parameters

text The query input string.
queryHandlerFactory A factory object that creates query handlers of type TQueryHandler. See IQueryHandlerFactory.

Returns

ParsedQuery<TData,TPayload> ParsedQuery operation of type TData and TPayload.

Description

Parses a query string into a ParsedQuery operation. This ParsedQuery operation can then be used to filter any data set of type TData.

This overload allows you to define your own query handler, which is a class that you can implement to do your own filtering based on the query graph.

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_QueryEngine_ParseQuery_WithHandler
{
    // Not a true database, this is only an example to show that you can use
    // anything with ParseQuery to implement your own filtering.
    static Database s_Database = new Database();

    [MenuItem("Examples/QueryEngine/ParseQuery_WithHandler")]
    public static void RunExample()
    {
        // Set up the query engine
        var queryEngine = new QueryEngine<MyObjectType>(new QueryValidationOptions(){validateFilters = false, skipUnknownFilters = false});

        // Set up the query handler factory
        var factory = new DefaultQueryHandlerFactory(queryEngine);

        // Call ParseQuery to get a query that can be applied on any payload that matches the QueryEngine's type
        var query = queryEngine.ParseQuery("id=2 or v>50", factory);

        // You can test the validity of the query, and check for any parsing errors
        if (!query.valid)
        {
            foreach (var queryError in query.errors)
            {
                Debug.LogError($"Parsing error at ${queryError.index}: {queryError.reason}.");
            }
        }

        // Use this query to filter a payload.
        var filteredData = query.Apply(s_Database).ToList();

        // FilteredData now contains only the elements that satisfy the query.
        Debug.Assert(filteredData.Count == 2, $"There should be 2 items in the filtered list but found {filteredData.Count} items.");
        Debug.Assert(filteredData.Contains(s_Database.data.ElementAt(2)), "Test 3 should be in the list as its id is == 2.");
        Debug.Assert(filteredData.Contains(s_Database.data.ElementAt(3)), "Test 4 should be in the list as its value is > 50.");
    }

    class MyObjectType
    {
        public int id { get; set; }
        public string name { get; set; } = string.Empty;
        public float value { get; set; } = 0.0f;

        public override string ToString()
        {
            return $"({id}, {name}, {value})";
        }
    }

    class Database
    {
        public IEnumerable<MyObjectType> data { get; private set; }

        public Database()
        {
            data = new List<MyObjectType>()
            {
                new MyObjectType { id = 0, name = "Test 1", value = 42f },
                new MyObjectType { id = 1, name = "Test 2", value = 12f },
                new MyObjectType { id = 2, name = "Test 3", value = 0.1f },
                new MyObjectType { id = 3, name = "Test 4", value = 100.0f }
            };
        }
    }

    class DefaultQueryHandlerFactory : IQueryHandlerFactory<MyObjectType, DefaultHandler, Database>
    {
        QueryEngine<MyObjectType> m_Engine;

        public DefaultQueryHandlerFactory(QueryEngine<MyObjectType> engine)
        {
            m_Engine = engine;
        }

        public DefaultHandler Create(QueryGraph graph, ICollection<QueryError> errors)
        {
            ValidateGraph(graph.root, errors);
            if (errors.Count > 0)
                return null;

            var dataWalker = new DefaultHandler();
            dataWalker.Initialize(m_Engine, graph, errors);
            return dataWalker;
        }

        private static void ValidateGraph(IQueryNode root, ICollection<QueryError> errors)
        {
            if (root == null)
                return;

            ValidateNode(root, errors);
            if (root.leaf || root.children == null)
                return;

            foreach (var child in root.children)
            {
                ValidateGraph(child, errors);
            }
        }

        private static void ValidateNode(IQueryNode node, ICollection<QueryError> errors)
        {
            switch (node.type)
            {
                case QueryNodeType.Aggregator:
                case QueryNodeType.FilterIn:
                case QueryNodeType.Intersection:
                case QueryNodeType.Union:
                case QueryNodeType.NestedQuery:
                {
                    errors.Add(new QueryError(node.token.position, node.token.length, "Nested queries are not supported."));
                    break;
                }
            }
        }
    }

    class DefaultHandler : IQueryHandler<MyObjectType, Database>
    {
        QueryGraph m_EvaluationGraph;

        public void Initialize(QueryEngine<MyObjectType> engine, QueryGraph graph, ICollection<QueryError> errors)
        {
            if (graph != null && !graph.empty)
                m_EvaluationGraph = graph;
        }

        public IEnumerable<MyObjectType> Eval(Database payload)
        {
            if (payload == null || m_EvaluationGraph == null)
                return Enumerable.Empty<MyObjectType>();
            return EvalNode(m_EvaluationGraph.root, payload.data);
        }

        public bool Eval(MyObjectType element)
        {
            if (m_EvaluationGraph.empty)
                return true;

            var filtered = EvalNode(m_EvaluationGraph.root, new []{element});
            return filtered.Contains(element);
        }

        static IEnumerable<MyObjectType> EvalNode(IQueryNode node, IEnumerable<MyObjectType> subset)
        {
            switch (node.type)
            {
                case QueryNodeType.Where:
                    return EvalNode(node.children[0], subset);
                case QueryNodeType.And:
                    return EvalNode(node.children[0], subset).Intersect(EvalNode(node.children[1], subset));
                case QueryNodeType.Or:
                    return EvalNode(node.children[0], subset).Union(EvalNode(node.children[1], subset));
                case QueryNodeType.Search:
                    if (node is not ISearchNode searchNode)
                        return Enumerable.Empty<MyObjectType>();
                    return subset.Where(o =>
                    {
                        var sd = GetSearchData(o);
                        if (searchNode.exact)
                            return sd.Any(d => d.Equals(searchNode.searchValue));
                        return sd.Any(d => d.IndexOf(searchNode.searchValue) >= 0);
                    });
                case QueryNodeType.Filter:
                    if (node is not IFilterNode filterNode)
                        return Enumerable.Empty<MyObjectType>();
                    switch (filterNode.filterId)
                    {
                        case "id":
                            return subset.Where(o => CompareValues(o.id, int.Parse(filterNode.filterValue), filterNode.operatorId));
                        case "n":
                            return subset.Where(o => CompareValues(o.name, filterNode.filterValue, filterNode.operatorId));
                        case "v":
                            return subset.Where(o => CompareValues(o.value, float.Parse(filterNode.filterValue), filterNode.operatorId));
                    }

                    return Enumerable.Empty<MyObjectType>(); ;
            }

            return Enumerable.Empty<MyObjectType>(); ;
        }

        static IEnumerable<string> GetSearchData(MyObjectType o)
        {
            return new[] { o.id.ToString(), o.name };
        }

        static bool CompareValues<T>(T valueA, T valueB, string op)
            where T : IComparable
        {
            switch (op)
            {
                case ":":
                    return valueA.ToString().Contains(valueB.ToString());
                case "=":
                    return valueA.CompareTo(valueB) == 0;
                case "!=":
                    return valueA.CompareTo(valueB) != 0;
                case ">":
                    return valueA.CompareTo(valueB) > 0;
                case "<":
                    return valueA.CompareTo(valueB) < 0;
                case ">=":
                    return valueA.CompareTo(valueB) >= 0;
                case "<=":
                    return valueA.CompareTo(valueB) <= 0;
            }

            return false;
        }
    }
}