Version: Unity 6 Preview (6000.0)
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  • C#

AssetIndexChangeSet Constructor

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Declaration

public AssetIndexChangeSet(string[] updated, string[] removed);

Declaration

public AssetIndexChangeSet(IEnumerable<string> updated, IEnumerable<string> removed, IEnumerable<string> moved, Func<string,bool> predicate);

Declaration

public AssetIndexChangeSet(IEnumerable<string> updated, IEnumerable<string> removed, Func<string,bool> predicate);

Parameters

updated Assets that were updated.
removed Assets that were deleted.
moved Existing assets that were moved.
predicate Predicate used to exclude any updated, removed or moved assets from the change set.

Description

Create a search asset index changeset.