Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RigidbodyInterpolation.Extrapolate

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Description

Extrapolation will predict the position of the rigidbody based on the current velocity.

If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.

Additional resources: Rigidbody.interpolation variable.