Version: Unity 6 Preview (6000.0)
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Rigidbody2D.IsSleeping

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Declaration

public bool IsSleeping();

Description

Is the rigidbody "sleeping"?

Sleeping is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function tells if the rigidbody is currently sleeping.

Additional resources: Sleep, WakeUp, IsAwake.