Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Rigidbody.linearDamping

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float linearDamping;

Description

The linear damping of the object.

Drag can be used to slow down an object. The higher the linear damping the more the object slows down.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

void OpenParachute() { rb.linearDamping = 20; }

void Update() { if (Input.GetButton("Space")) OpenParachute(); } }