Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Rigidbody.inertiaTensorRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Quaternion inertiaTensorRotation;

Description

The rotation of the inertia tensor.

If you don't set inertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

// Resets the inertia tensor to be the coordinate system of the transform

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void ResetTensor() { GetComponent<Rigidbody>().inertiaTensorRotation = Quaternion.identity; } }