Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ShadowCastingMode.On

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Shadows are cast from this object.

Shadow rendering will use the same culling mode as specified in the object's shader. Typically this means that single-sided objects (like a Plane or a Quad) do not cast shadows if the light is behind them. Use ShadowCastingMode.TwoSided to treat objects as two-sided for shadow rendering.

Additional resources: Renderer.shadowCastingMode.