Version: Unity 6 (6000.0)
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RenderingThreadingMode.NativeGraphicsJobsSplitThreading

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Description

Generates intermediate graphics commands via several worker threads and render thread dispatches several worker threads to convert them into low-level platform API graphics commands.

In this mode, the main thread processes the application's high-level code and issues an intermediate representation of the required graphics commands for some of it.
The main thread can also dispatch Graphics Jobs commands that describe bigger chunks of the high-level code, to several other worker threads.

The separate render thread reads the intermediate graphics commands and the "graphics jobs" commands.
Similarly to RenderingThreadingMode.MultiThreaded, the render thread converts the intermediate graphics commands into the platform's low-level graphics API commands.
In addition, the render thread dispatches the "Graphics Jobs" commands to several other worker threads. In parallel, the worker threads will convert the graphics jobs into the platform's low-level graphics API commands.

On some platforms this mode can be tested by passing command line argument -force-gfx-jobs split to an application built with BuildSettings option BuildOptions.Development.

Note: RenderingThreadingMode.NativeGraphicsJobsSplitThreading is supported only on DX12 and Vulkan.