Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RenderPipelineGraphicsSettingsExtensions.SetValueAndNotify

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Declaration

public static void SetValueAndNotify(Rendering.IRenderPipelineGraphicsSettings settings, ref T currentPropertyValue, T newValue, string propertyName);

Parameters

settings The <see cref="IRenderPipelineGraphicsSettings"/> instance that contains the property.
currentPropertyValue The current value.
newValue The new value.
propertyName The property name. It can be inferred automatically.

Description

Sets the value of a given property. If the new value is different from the previous one, the method raises a notification of the change.