Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RenderPipelineAsset.defaultSpeedTree7Shader

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Shader defaultSpeedTree7Shader;

Description

Return the default SpeedTree v7 Shader for this pipeline.

This shader will be used during the import process of SpeedTree v7 assets. If null is returned, the default "Nature/SpeedTree" will be used. Note that the shader should contain a BillboardShader dependency to specify the shader used for billboards.