Version: Unity 6 Preview (6000.0)
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  • C#

RayTracingShader.SetInts

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Declaration

public void SetInts(string name, params int[] values);

Declaration

public void SetInts(int nameID, params int[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The int array to set.

Description

Sets the values for a int array uniform.