Version: Unity 6 (6000.0)
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RayTracingInstanceCullingTest.allowTransparentMaterials

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public bool allowTransparentMaterials;

Description

Whether to allow Renderers that use transparent Materials.

Use RayTracingInstanceCullingConfig.transparentMaterialConfig to define when a Material is considered alpha tested.

If this value is false and the Mesh used by a Renderer uses transparent Materials then the test fails.

Additional resources: RayTracingAccelerationStructure.CullInstances.