Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CullingResults.GetShadowCasterBounds

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Declaration

public bool GetShadowCasterBounds(int lightIndex, out Bounds outBounds);

Parameters

lightIndex The index of the shadow-casting light.
outBounds The bounds to be computed.

Returns

bool True if the light affects at least one shadow casting object in the Scene.

Description

Returns the bounding box that encapsulates the visible shadow casters. Can be used to, for instance, dynamically adjust cascade ranges.