Version: Unity 6 Preview (6000.0)
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  • C#

CommandBuffer.SetRayTracingMatrixParam

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Declaration

public void SetRayTracingMatrixParam(Rendering.RayTracingShader rayTracingShader, string name, Matrix4x4 val);

Declaration

public void SetRayTracingMatrixParam(Rendering.RayTracingShader rayTracingShader, int nameID, Matrix4x4 val);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a matrix parameter on a RayTracingShader.

Only shaders defined in the .raytrace file can access the matrix you designate as the argument for this method. To make this matrix accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrix method instead.