Version: Unity 6 Preview (6000.0)
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  • C#

CommandBuffer.SetRayTracingFloatParam

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Declaration

public void SetRayTracingFloatParam(Rendering.RayTracingShader rayTracingShader, string name, float val);

Declaration

public void SetRayTracingFloatParam(Rendering.RayTracingShader rayTracingShader, int nameID, float val);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a float parameter on a RayTracingShader.

Only shaders defined in the .raytrace file can access the float value you designate as the argument for this method. To make this float value accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalFloat method instead.