Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BuiltinShaderDefine.UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK

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Description

UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK is set when we need to generate a fallback for RenderPass due to the possibility of not having framebuffer fetch