Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BatchFilterSettings.rendererPriority

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int rendererPriority;

Description

The sorting priority to use for draw commands in this draw range.

This corresponds to Renderer.rendererPriority and allows you to control the rendering order of draw commands. Lower values are rendered first and higher values are rendered last.