Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BatchCullingOutputDrawCommands.drawCommandPickingInstanceIDs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int* drawCommandPickingInstanceIDs;

Description

The instance IDs that are associated with the draw commands.

Unity only uses this command when it renders object-picking data in the Editor, which is when BatchCullingContext.viewType is equal to BatchCullingViewType.Picking. Otherwise, Unity ignores this value and you can leave it set tonull. Each element in this array corresponds to the draw command with the same index in the BatchCullingOutputDrawCommands.drawCommands array. Both of these arrays must therefore be the same size.

See Also: BatchRendererGroup.SetPickingMaterial.