Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AttachmentDescriptor.ConfigureClear

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void ConfigureClear(Color clearColor, float clearDepth, uint clearStencil);

Parameters

clearCol Color clear value. Ignored on depth/stencil attachments.
clearDep Depth clear value. Ignored on color surfaces.
clearStenc Stencil clear value. Ignored on color or depth-only surfaces.

Description

When the RenderPass starts, clear this attachment into the color or depth/stencil values given (depending on the format of this attachment). Changes loadAction to RenderBufferLoadAction.Clear.