RaycastHit2D.transform

public Transform transform;

Description

The Transform on the GameObject that the Collider2D is attached to.

When the RaycastHit2D result is returned from a physics query, the collider refers to the specific Collider2D that was detected however transform refers to the Transform on the GameObject that the RaycastHit2D.collider is attached to.

NOTE: transform is equivalent to using Collider2D.transform and is provided for convenience only. This field will be NULL if nothing was detected.

Additional resources: RaycastHit2D.collider.

using UnityEngine;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { // Cast a ray in the specified direction. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction);

// If something was hit then move the transform to the world origin. if (hit) hit.transform.position = Vector3.zero; } }

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