Version: Unity 6 Preview (6000.0)
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RaycastHit2D.bool

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Parameters

hit The RaycastHit2D to being checked for valid results.

Description

Implicit operator used to return a true or false result indicating if the result is valid or not.

When using any physics query that returns a RaycastHit2D, you should always first check to see if it contains a valid result which indicates a hit (intersection) was detected. You can do this by checking if the RaycastHit2D is true or false.

NOTE: A valid result is indicated by the field RaycastHit2D.Collider referring to a valid Collider2D i.e. not being NULL. This operator is therefore equivalent to checking if that field is NULL ( false ) or not NULL ( true ).

using UnityEngine;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { // Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction);

// If something was hit, draw a line from the start position to the point we intersected. if (hit) Debug.DrawLine(transform.position, hit.point, Color.yellow); } }