The surface normal of the detected Collider2D.
When the physics query detects an intersection of a Collider2D at a specific RaycastHit2D.point the normal
is the surface normal of the Collider2D at that position. A surface normal is a vector perpendicular to the collider surface edge in a direction pointing away from the collider.
Additional resources: RaycastHit2D.point.
using UnityEngine;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { // Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction);
// If something was hit, draw a line from the hit position in the direction of the surface normal. if (hit) Debug.DrawLine(hit.point, hit.point + hit.normal, Color.yellow); } }
Note: If a hit starts occuring inside a collider, the collision normal is the opposite direction of the line/ray query.