Version: Unity 6 (6000.0)
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  • C#

Projector.aspectRatio

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public float aspectRatio;

Description

The aspect ratio of the projection.

This is projection width divided by height. An aspect ratio of 1.0 makes the projection square; a ratio of 2.0 makes it twice as wide than high. Additional resources: projector component.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Get the projector Projector proj = GetComponent<Projector>(); // Use it proj.aspectRatio = 2.0f; } }