Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Progress.Options.Unmanaged

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An unmanaged progress indicator is one that Unity does not manage. Unity does not cancel unmanaged progress indicators when a domain reload happens. This is the default behavior for internal-use progress indicators started from C++ code.