Version: Unity 6 Preview (6000.0)
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  • C#

Preset.ApplyTo

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Declaration

public bool ApplyTo(Object target);

Declaration

public bool ApplyTo(Object target, string[] selectedPropertyPaths);

Parameters

target The target object that will be updated with the Preset serialized values.
selectedPropertyPaths Optional list of property names that are applied to the target.

Returns

bool Returns true if the target object was successfully updated by the Preset, false otherwise.

Description

Applies this Preset to the target object.