Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PrefabUtility.GetPropertyModifications

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Declaration

public static PropertyModification[] GetPropertyModifications(Object targetPrefab);

Parameters

targetPrefab Can be a Prefab instance in the scene or a Prefab instance in an Prefab Asset (e.g a Variant asset).

Description

Returns all modifications that have been applied to a particular Prefab instance in a Scene or modifications for a Prefab instance in an Asset.

See SetPropertyModifications for details about the fields of the returned PropertyModification objects.

An alternative approach to getting property overrides information for a Prefab instance is to use the GetObjectOverrides API which also has Apply and Revert functionality.

When using GetPropertyModifications bear in mind that:

  • it will return both default and non-default overrides
  • It can return overrides for all child GameObjects and their Components
  • it can return overrides that are no longer valid.