Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CollectionPool<T0,T1>.Get

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Declaration

public static TCollection Get();

Returns

TCollection A pooled object or a new instance if the pool is empty.

Description

Get an instance from the pool. If the pool is empty then a new instance will be created.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;

// This example shows how both version of Get could be used to simplify a line of points. public class Simplify2DLine { public List<Vector2> SimplifyLine(Vector2[] points) { // This version will only be returned to the pool if we call Release on it. var simplifiedPoints = CollectionPool<List<Vector2>, Vector2>.Get();

// Copy the points into a temp list so we can pass them into the Simplify method // When the pooled object leaves the scope it will be Disposed and returned to the pool automatically. // This version is ideal for working with temporary lists. using (CollectionPool<List<Vector2>, Vector2>.Get(out List<Vector2> tempList)) { for (int i = 0; i < points.Length; ++i) { tempList.Add(points[i]); }

LineUtility.Simplify(tempList, 1.5f, simplifiedPoints); } return simplifiedPoints; } }

Declaration

public static PooledObject<TCollection> Get(out TCollection value);

Parameters

value Out parameter that will contain a reference to an instance from the pool.

Returns

PooledObject<TCollection> A PooledObject that will return the instance back to the pool when its Dispose method is called.

Description

Returns a PooledObject that will automatically return the instance to the pool when it is disposed.