Version: Unity 6 Preview (6000.0)
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  • C#

PluginImporter.SetExcludeFromAnyPlatform

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Declaration

public void SetExcludeFromAnyPlatform(string platformName, bool excludedFromAny);

Declaration

public void SetExcludeFromAnyPlatform(BuildTarget platform, bool excludedFromAny);

Parameters

platformName Target platform.

Description

Exclude platform from compatible platforms when Any Platform is set to true.

Useful when you want to apply logic - "plugin is compatible with any platform except this platform".

Note: PluginImporter.SetCompatibleWithPlatform or PluginImporter.SetCompatibleWithEditor will override this setting.

You can also use PluginImporter.GetImporters to check whether or not your plugin is compatible with specific platforms.