Version: Unity 6 (6000.0)
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  • C#

PlayerSettings.WSACapability.InternetClientServer

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Description

Allows your application to both send and receive internet data.

This does not allow access to the local network. To allow your application to access the local area network, set the privateNetworkClientServer capability. If your application only needs to receive data from the internet, consider using the internetClient capability instead.
This capability gives the application access to sensitive data.