Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlayerSettings.WSACapability.BackgroundMediaPlayback

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Allows your application to continue media playback while the application is in the background.

Enabling this option changes the behavior of media-specific APIs like the MediaPlayer and AudioGraph classes to enable media playback while your application is in the background. If the application moves to the background, all active audio streams from the application continue to be audible. Additionally, the application lifetime extends while the audio plays.