Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Declaration
public static double GetTime(U playable);
Parameters
playable |
The Playable used by this operation. |
Returns
double
The current time in seconds.
Description
Returns the current local time of the Playable.
The PlayableGraph updates the current time between Update and LateUpdate (refer to Order of execution for event functions),
unless SetTime is called since the last evaluation. In this case, the PlayableGraph will not automatically advance the time.
Use this templated extension method on any type that inherits from IPlayable.