Version: Unity 6 (6000.0)
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  • C#

FrameData.effectivePlayState

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public Playables.PlayState effectivePlayState;

Description

The accumulated play state of this playable.

The effective play state is the accumulated play state of the playable and its ancestors. For example, a playable can be set to the Playing play state, but if its parent is Paused, then its effective play state is Paused.