Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PhysicsShapeType2D.Capsule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use a capsule shape to interpret the PhysicsShape2D geometry.

A capsule geometry type is comprised of two vertices in the PhysicsShape2D and a PhysicsShape2D.radius. The two vertices represent the centers of the two ends of a capsule shape with the radius defining the circular end radius.