Version: Unity 6 Preview (6000.0)
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PhysicsShape2D.useAdjacentStart

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public bool useAdjacentStart;

Description

When the value is true, then the shape will use the adjacentStart feature. When the value is false, then the shape will not use the adjacentStart feature.

This property is identical to EdgeCollider2D.useAdjacentStartPoint.

NOTE: This property is only used when the shapeType is PhysicsShapeType2D.Edges.