Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ParticleSystemRenderer.BakeTrailsMesh

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Declaration

public void BakeTrailsMesh(Mesh mesh, ParticleSystemBakeMeshOptions options);

Declaration

public void BakeTrailsMesh(Mesh mesh, Camera camera, ParticleSystemBakeMeshOptions options);
Obsolete BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.

Declaration

public void BakeTrailsMesh(Mesh mesh, bool useTransform);
Obsolete BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.

Declaration

public void BakeTrailsMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

mesh A static Mesh to receive the snapshot of the particle trails.
camera The Camera used to determine which way camera-space trails face.
options Specifies whether to include the rotation and scale of the Transform in the baked Mesh.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

Description

Creates a snapshot of ParticleSystem Trails and stores them in a mesh.