Version: Unity 6 Preview (6000.0)
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  • C#

ParticleSystemJobData.aliveTimePercent

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public NativeArray<float> aliveTimePercent;

Description

Specifies how long each particle has been alive.

The value is a value between 0 and 100, where 0 means the particle has just been born, and 100 means it is at the end of its lifetime.