Version: Unity 6 Preview (6000.0)
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ObjectChangeEventStream.Clone

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Declaration

public ObjectChangeEventStream Clone(Unity.Collections.Allocator allocator);

Parameters

allocator The allocator to use to allocate the memory for the copy.

Returns

ObjectChangeEventStream A copy of the stream that contains the same events, but in a separate memory lcoation.

Description

Creates a copy of this stream with the specified allocator.

Depending on the allocator used, the resulting copy needs to be manually disposed by the caller.