Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PlayerConnection.TrySend

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Declaration

public bool TrySend(Guid messageId, byte[] data);

Parameters

messageId The type ID of the message that is sent to the Editor.

Returns

bool Returns true when the Player sends data successfully, and false when there is no space in the socket ring buffer or sending fails.

Description

Attempt to sends data to the Editor.