Version: Unity 6 Preview (6000.0)
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  • C#

PlayerConnection.BlockUntilRecvMsg

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Declaration

public bool BlockUntilRecvMsg(Guid messageId, int timeout);

Parameters

messageId The type ID of the message that is sent to the Editor.
timeout The time-out specified in milliseconds.

Returns

bool Returns true when the message is received and false if the call timed out.

Description

Blocks the calling thread until either a message with the specified messageId is received or the specified time-out elapses.