Version: Unity 6 Preview (6000.0)
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  • C#

DownloadHandlerTexture Constructor

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Declaration

public DownloadHandlerTexture();

Description

Default constructor.

Convenience constructor. Assumes the value of readable is false. The Texture returned by texture will not have its texture data accessible from script.

using System.Collections;
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { IEnumerator Start() { using (var uwr = new UnityWebRequest("https://website.com/image.jpg", UnityWebRequest.kHttpVerbGET)) { uwr.downloadHandler = new DownloadHandlerTexture(); yield return uwr.SendWebRequest(); GetComponent<Renderer>().material.mainTexture = DownloadHandlerTexture.GetContent(uwr); } } }

Declaration

public DownloadHandlerTexture(bool readable);

Parameters

readable Value to set for TextureImporter.isReadable.

Description

Constructor, allows TextureImporter.isReadable property to be set.

The value in readable will be used to set the TextureImporter.isReadable property when importing the downloaded texture data.


Declaration

public DownloadHandlerTexture(Networking.DownloadedTextureParams parameters);

Parameters

parameters Parameters specifying various properties of texture that will be created.

Description

Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image.

The value of parameters allows control of more properties of the texture. Refer to Texture2D for more information about texture properties.